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Maya hard surface
Maya hard surface












maya hard surface

You will learn how to create R2-D2’s dome head, all the panels and buttons. My techniques are designed for you to learn at your own pace as I go through every step from start to finish. You will learn that you are in control of the modeling process and that there is nothing to fear from the modeling process. You will learn how to detail the shapes and how to create supporting edges and where to place resolution in order to create the model you want to make. You will learn how to create simple primitive polygons to block out the shape and form. This course is project-based so you will dive into the modeling process by creating R2-D2, the famous robot from Star Wars.įirst, you will learn how to block out R2-D2 from using image planes. You will learn the difference between bad and good geometry, how to fix bad geometry, what mistakes to avoid and how to fix common problems. This software is free.You will learn professional tips and tricks that will make you a better modeler.

  • You need a software called Pureref to view the reference images.
  • You should have Maya 2022 installed with its latest update along with Arnold (included in Maya).
  • A basic understanding of the Maya interface is expected.
  • WHAT SHOULD I KNOW OR HAVE FOR THE CLASS:

    maya hard surface

    If you are looking for advanced complex hard surface modelling then this course is not for you. This class is for beginners and not for advance users.

    maya hard surface

    This class is also designed for anyone who wants to polish their workflow and discover new ways to approach complex objects inside of Maya.

    maya hard surface

    I have designed this class for beginner level students who want to learn the proper way to model and create hard surface models inside of Maya.At the end we will prepare renders for all of our objects and present them in a professional way. These projects will show specific elements and techniques that can be applied to a variety of props. The next chapters will each focus on common objects you might have to model while in a professional project. The project is divided into 6 chapters, the first chapter will serve as an introduction to the most important concepts and tools. You will be able to create professional looking renders to present your hard surface models.You will be able to tackle complex shapes and simplify them using the necessary workflow for subdivision modelling.You’ll be able to model hard surface objects inside of maya with proper topology and edge flow.I have been teaching 3D for the past 7 years while managing my own studio in Mexico. My name is Abraham Leal and I have 11 years of experience in the industry. Model hard surface objects inside of Maya with proper topology and edge flow.














    Maya hard surface